Walking all day

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Marc Lombart
Marc Lombart's picture
Walking all day

Hello,

   Quick question concerning long distance movement. If a character moves at their pace or slower, what, if any, is the limit to the length of time the character move without rest, and long term rest? For example, John has a pace of 6, how long can he move at that rate? And does this apply to flying races?

swampfoxib
swampfoxib's picture

The core savage world's book describes travel speeds on page 97:

Land Travel by Foot or Mount

A creature or character’s Base Speed is half its Pace in miles per hour, with a minimum of 1⁄2 mile per hour. A human with a Pace of 6, for example, walks about 3 miles per hour.

Groups move at the speed of their slowest member. Fatigue and Encumbrance penalties don’t normally modify Pace, but the Game Master may choose to apply them when calculating overland movement rates if it’s dramatically appropriate. "

As for flying, assume the same: divide flying pace by 2 and that's how many miles per hour you can travel (Normal Aevakar can do about 6 miles in an hour by air which makes about 48 miles in a day. At Veteran an Aevakar may take the Draft Roder edge which allows them to travel 100 miles in one day, with penalties if they do this over multiple days. 

if you push more than 8 hours in a day you will be exhausted and possibly fatigued.

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Chris Parks

Previous Culture Warden

In Game:
Lt. Felosia Naiilo - High Druidess: Phoenix Moth Grove; Sog
Lt. Magpie Stormsinger - Trollkeep

Marc Lombart
Marc Lombart's picture

Thank you. So, my Aevakar has a pace of 15, if the party is mounted I can easily keep up by flying?

--Marc Lombart

swampfoxib
swampfoxib's picture

Horses have a pace of 10 and war horses a pace of 8, so yes.

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Chris Parks

Previous Culture Warden

In Game:
Lt. Felosia Naiilo - High Druidess: Phoenix Moth Grove; Sog
Lt. Magpie Stormsinger - Trollkeep

Zadmar
Zadmar's picture

You might also find this blog post of interest, as it specifically discusses Shaintar: Travel Times: Tactical and Overland

swampfoxib
swampfoxib's picture

If you want to use that you may, but it's not an official document so if your GM has something else they are or want to do they aren't bound by that information.  The official stuff is what's written in the books and what I said previously.  Shoild a GM choose to use this extra stuff that is up to them.

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Chris Parks

Previous Culture Warden

In Game:
Lt. Felosia Naiilo - High Druidess: Phoenix Moth Grove; Sog
Lt. Magpie Stormsinger - Trollkeep

Zadmar
Zadmar's picture

To be fair, there isn't any official information on this subject. Marc asked how long a character can travel without rest. That question is not actually covered in the rules (the text you quoted simply covers travel speed while on foot or mounted).

The only information we know is that the Draft Rider Edge allows Aevakar to fly 100 miles per day. Anything beyond that (including the assumptions in your earlier post) are at the GM's discretion.

swampfoxib
swampfoxib's picture

As someone who has seen this issue dealt with by both the creator and other members of the Flock, including myself in many different occasions, I know what I'm talking about as far as travel time goes.

It does come down to the GM, as I already have said, but a standard day of travel is 8 hours moving.  Travel involves more than just the movement of a person and the other time involved in a day is included in the 8 hours base travel time. 

As always, if you want to do your own thing you can.  But as the Culture Warden, who's job it is to know the rules as they apply to J&L, I don't post things unless I'm pretty certain I've got the right information and will check on it if I need to before I post. But especially when you are just restating what I already said in an attempt to either discredit what I said or just point out that you feel you know better than me please remember the rules you agree to by posting on these forums and don't start down the path of coming after me or anyone else. Play nice, that's the guiding rule out here.

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Chris Parks

Previous Culture Warden

In Game:
Lt. Felosia Naiilo - High Druidess: Phoenix Moth Grove; Sog
Lt. Magpie Stormsinger - Trollkeep

The Dread Polack
The Dread Polack's picture

We understand your job here. I don't think anyone is trying to discredit you or is coming after you in any way.

swampfoxib
swampfoxib's picture

I'll admit I might have responded to that one very quickly, but recently I've been getting a lot of comments where people have been either outright arguing against the ruling I made or attempting to make some statement about how I'm wrong in what I post. I'm honestly getting fed up with fighting on these forums (I'm not someone who likes to fight with people).  

So I am sorry if I came across as snappy and pissy.

But with what he said Zadame was directly challenging me, and my ruling, and was trying to do so by re-stating those things which I'd already mentioned myself rather than having something new to say. I had already said that my reference was in terms of speed. I had already said that its up to the GM how they handle it and if they use the information provided here.

I also especially take offense to his saying that my ruling as the culture warden, (when my job is specifically to answer in relation to the rules), is an assumption.

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Chris Parks

Previous Culture Warden

In Game:
Lt. Felosia Naiilo - High Druidess: Phoenix Moth Grove; Sog
Lt. Magpie Stormsinger - Trollkeep

Zadmar
Zadmar's picture

You dismissed my blog post on the basis that it's not an "official document" and that "official stuff is what's written in the books", so I pointed out that the question isn't answered in the official books.

SPF really liked my blog post when I first made it, so I thought the original poster might find it of interest as well. If it offends you, just delete the post, and we can move on.

howardrbrandon-RF
howardrbrandon-RF's picture

Greetings gents,

So, very quickly, our Culture Warden is correct that GMs may use whatever materials in their home games that they choose. Zadamar, I like your blog post. I've actually defaulted often to using stuff from Pathfinder as a go to for quick answers. It is likely very wrong for our purposes, but has suited me me well.

Please do keep in mind A) Official positions are just that. GMs are free to use rules as they see fit. The job of the Culture Warden is to set the Core ruling. GMs are then encouraged to use what works best for them. B) It is fine to dissagree, but lets all remember that as a community, to keep things in perspective and work together to improve the game.

Howard R Brandon III

Community Manager

AKA Colonel Alexander Wolfhaven

Echer'Naught Regional Command HQ