Selling Loot in the Resource Rolls system?

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Emiricol
Emiricol's picture
Selling Loot in the Resource Rolls system?

How do you handle loot, using the Resource Rolls system? My players have acquired 8 shortbows and 8 shortswords, along with a total of 36 coins of indeterminate type/value because I wasn't sure what was appropirate loot metal for coins in a Red Store bandit group.

My thought is to reverse the modifiers from what they'd be if the character was buying the same item, and using the "small rewards" idea I came across in these forums, where loot can be one or more +1 or +2 to some future Resource Rolls to aquire gear, but the bonuses is a onetime benefit. Not sure how to determine what number of +1s would be appropriate for each item, but thinking to get 1 per die over d4 needed to get an AVERAGE roll of suceess.

After that my eyes gloss over and I decide this isn't FFF! so I'm not sure how to handle any of this ;)  But my players will want to know very soon.  Or I could just use coins, but I don't like that idea because I hate accounting.

swampfoxib
swampfoxib's picture

The point Of the resource rolls system is that you won't monitor loot found.  Ever.  If they go up a rank their resource die goes up one, and if they find a very large treasure the GM can raise their resource die. Also, in day in the life one of the activities they can do could potentially raise the resource die of the player or even the party if they do well enough.  But as far as finding a large enough hoard of treasure to raise a resource die, it's a rare event unless your group is intentionally searching for treasure.

Basically with the resource die roll system it's assumed they have the money they need to get by with normal activities, and it hand-waves the selling of basic loot etc...  It's designed such that you don't need to track that stuff.  

Now, high quality or rare things will need to be tracked (crysalites for Arcmancy/Arcfire devices for example) and the character will use their resources to replenish them. So if they find some they usually have to indicate how many because it's a disposable resource.

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Chris Parks

Previous Culture Warden

In Game:
Lt. Felosia Naiilo - High Druidess: Phoenix Moth Grove; Sog
Lt. Magpie Stormsinger - Trollkeep

The Dread Polack
The Dread Polack's picture

Emiricol wrote:

My thought is to reverse the modifiers from what they'd be if the character was buying the same item, and using the "small rewards" idea I came across in these forums, where loot can be one or more +1 or +2 to some future Resource Rolls to aquire gear, but the bonuses is a onetime benefit. Not sure how to determine what number of +1s would be appropriate for each item, but thinking to get 1 per die over d4 needed to get an AVERAGE roll of suceess.

My players haven't sold anything significant yet. I'll let you know when they do.

I sometimes use the travel rules from SW:D and in one session they drew a diamond, so after a short encounter, I decided they found a "horde" of treasure and gave them a one-time +2 to a purchase roll. It seemed FFF, and worked well enough. One other idea might be to give bennies specifically for resource rolls, but that's a little more bookkeeping.

I also rolled once on this SW Fantasy Compaion Loot Generator. It was on an ace of diamonds, so I thought it was fair. I got a magic item, which I am being careful to keep reigned in, since it's Shaintar.

swampfoxib
swampfoxib's picture

The other thing to look at is what loot do they have. You are talking basic weapons and some small random assortment of coins which would maybe amount to a couple days or a weeks worth of lodging and food.  None of that would be worthy of a modifier based on the resource rolls system.  If you want to bookkeep on that level I'd recommend going to the cost method which is also in the book.

Generally speaking people will rarely record loot in these games if they are on the resource rolls system.  The point of that system was to remove that aspect of play.

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Chris Parks

Previous Culture Warden

In Game:
Lt. Felosia Naiilo - High Druidess: Phoenix Moth Grove; Sog
Lt. Magpie Stormsinger - Trollkeep

Emiricol
Emiricol's picture

Yes, thanks - after reading your post I have advised the players not to bother tracking loot unless it warrants a die raise. They haggled me down to giving +1 modifiers for some treasures that are more significant than normal loot, but not a treasure trove. It's working out well so far.

Grey Lantern, Rangers of Colbi
https://shaintar-colbirangers.obsidianportal.com/

swampfoxib
swampfoxib's picture

I'm glad it's working out!

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Chris Parks

Previous Culture Warden

In Game:
Lt. Felosia Naiilo - High Druidess: Phoenix Moth Grove; Sog
Lt. Magpie Stormsinger - Trollkeep