Good chars for tweenager group>

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Emiricol
Emiricol's picture
Good chars for tweenager group>

My "group" consists of my 10yo son and his friends, both 11yo. They've asked me to make their chars for them. I'd love some suggestions on builds that would be good for that age!

howardrbrandon-RF
howardrbrandon-RF's picture

Last summer I build a character for my nephew when he was 11. We put together a Brinchie athlete who competed professionally in races. He wanted build his own course. For him, I intentionally focused on the non-combative elements of Shaintar, though he did compete in festival tournys in both combat and foot-racing.

It really depends on the type of game you want to run. Will they want to be warriors, explorers, or athletes like my nephew? With a better understanding of what kind of game you will run, we can suggest character builds.

Howard R Brandon III

Community Manager

AKA Colonel Alexander Wolfhaven

Echer'Naught Regional Command HQ

Emiricol
Emiricol's picture

From the way he's been talking, they're going to want something along the lines of Skyrim, so definitely focused on combat, with some stealth, some exploration, and some social. Probably 80% combat, 20% "other". And, of course, they'll want their characters to be "cool".  I'm leaning toward one fighter-type, one assassin-type, and one mage-type character.

Grey Lantern, Rangers of Colbi
https://shaintar-colbirangers.obsidianportal.com/

howardrbrandon-RF
howardrbrandon-RF's picture

I love Skyrim, btw.

 

So, I would first send you to our character builder.http://www.godwars2.org/SavageWorlds/shaintar.html

I fact, you may select a pregen option. There are very good mage, warrior, and scouts already stat'd. Also, for warriors humans are an excellent choice. Dwarves are good if you want heavier armor tank builds. Orcs are very offensive, dealing great damage.

Eldakar make great mages, but humans are always good too. Any Elf is innately magical.

For the last, Im going to steer away from assassins as J&L prohibits villainous characyers, but I completely understand a rogue build. Brichie are a class favorite as fast, silent warriors. Ive also seen some very effective Goblins. They are small and naturally stealthy.

Nationwise, Olarans make great soldiers (think Prussians). The Wildlands breed every kind of warrior. Elven nations host some of the greatest spellcasters in Shaintar.

Again, check out the pre-gens in the builder for starting points and modify to custom needs.

Howard R Brandon III

Community Manager

AKA Colonel Alexander Wolfhaven

Echer'Naught Regional Command HQ

faradhii
faradhii's picture

Aevakar can fly which will typically make a younger player go "ooooh!!!!"  They make great archers and priests.

Brinche, as Howard said, are a lot of fun.  You can ham up the cat thing and be a thief type character very easily.

Eldakar are my personal favorite, they make great casters of any type (best at sorcery, then druid) but very poor warriors.  They can easily be stealthy due to their stat array including bonus agility.

 

As Howard stated, the archetypes in legends arise are reasonably well done and very easy to use as a base and tweak a bit.

Ogres make the best (IMHO) fighter types, but can easily be turned into bullies/abused by players so beware.

 

I'd present them with the races and see what they like, then tell them which race fits which class best and go from there.

Dúnedhel Vala!

swampfoxib
swampfoxib's picture

My only comment to add to what they've said is that there is an edge for assassins, and it is possible to play an assassin type character who is a heroic character.  Maybe they used their arts to hunt down drug lords and crime bosses?  Assassin type can be a temptation for villany, but it doesnt have to be And you could always create a ninja type too.

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