Shayakar in Shaintar

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cbooth
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Shayakar in Shaintar

Are all Corrupted Fae considered Shayakar, or is that just a term reserved for Fae residing in Shaya'Nor?  For example, in the Malakar Dominion Guidebook, there are references to Corrupted Fae worshiping in the Church of Vainar and the Sublime Host.

Sooz - RF
Sooz - RF's picture

Shayakar are a particular offshoot of the Fae, like Alakar or Korindians.  They're not inherently Corrupted, though they tend to be more Corruptible because of hereditary factors, and most of them will be Corrupted because of cultural factors.

A Corrupted Fae of whatever brand is still whatever sort of Fae they were born as, they just have the extra bits and bobs of Corruption added to them.

Steven C
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Unless its changed Sean posted the Shayakor and how they become 'Corrupted' here: http://www.shaintar.com/?q=node/196

ErinBarnard
ErinBarnard's picture

Can Shayakar easily masquerade as Alakar?  For that matter, can Troglodytes pass as Goblins?  It seems right up the alley of Dark to have infiltrators into the south, fostering mistrust between the races.

howardrbrandon-RF
howardrbrandon-RF's picture

Ok, as for Shayakar, yes. Keeping in mind they would do their best avoid the sunlight and the day. If they play their cards right and dress appropriately, use makeup or other techniques to mask their paler complextion, then yes Shayakar can pass as Alakar and do so for their missions. It is all about playing the right part, but that is what they train to do.

As for Troglanesh, no. The sheer physical change that comes over corrupted Goblinesh is terrifying. However, that said, Darkness has the most insidious and successful infiltration agents in Shaintar. Shades can take the form and abilities of almost any person (see). And then, you have Spectres "the lost souls with no guidance and no sense of where to go... [who]  spy upon all things, haunting the deep recesses and ancient places, wandering the Between to see much of what happens in the worlds of the Living and the Dead."

Then, of course, you have Necromancers and Cultists who serve Vainar in his dark purposes. These individuals of all races and classes can blend into any environment, any culture. Any NPC could be revealed to be a Necromancer serving Darkness.

So, yes, Shaya'Nor and Vainar's servents are the preeiminent spies and assain's in Shaintar, rivaling the Dominion's Schozim agents.

 SHADES 

It’s rare to meet a shade in its natural form, for shades really spend the vast majority of their time being someone else. They accomplish this by killing their intended targets, draining the knowledge and spiritual “imprint” of the victims into themselves. They then become that person in all ways that matter, disposing of the dried husk of a body that remains and taking over that person’s life – memories, relationships, magical gifts, and all.

When it’s time for a shade to take on a new role, it will stalk that next target, pick its moment, and strike like an assassin. If in its natural form, it will use Telekinesis to bind the target in place while using “The Becoming” to drain away his life force and absorb his persona. Otherwise, the shade will attack in the physical form of whoever it is at the time, using the combined abilities to overtake the next victim.

In many legends, shades are alternately referred to as doppelgangers. Note that they cannot become anyone who channels Life or invokes Light (& Chosen of the Horn).

Natural Form

Attributes: Agility d10, Smarts d8, Spirit d12, Strength d4, Vigor d10

Skills: Fighting d8, Guts d6, Notice d8, Stealth d10, Tracking d8

Pace: 6; Parry: 6; Toughness: 8

Special Abilities: 

* “The Becoming” (Touch attack, Lower Trait vs STR and VIG at the same time; either can be lowered to 0, at which time the victim dies and the shade becomes him)

* Ethereal (Permanent; can only be affected by magic, can affect real world with Powers and “The Becoming”)

* Fly (As the Power, at will; Pace 12)

* Infravision

* Obscure (As the Power, at will; Use Spirit for skill checks)

* Telekinesis (As the Power, at will; Use Spirit for skill checks)

* Undead (+2 to recover from being Shaken; Immune to poison and disease; no Wound Penalties; No additional damage from Called Shots)

Doppelganger Form

Shades so completely become their victims, you can take any character stats exactly as is (including magical abilities, with a couple of exceptions), and add the following to them:

Special Abilities: 

* “The Becoming” (Touch attack, Lower Trait vs STR and VIG at the same time; either can be lowered to 0, at which time the victim dies and the shade becomes him)

* Conceal Arcana (Self only, at will; Use Spirit for skill checks, add +2)

* Fly (As the Power, at will; Pace 12)

* Infravision

* Obscure (As the Power, at will; Use Spirit for skill checks)

* Telekinesis (As the Power, at will; Use Spirit for skill checks)

* Undead (+2 to recover from being Shaken; Immune to poison and disease; no Wound Penalties; No additional damage from Called Shots)

* Weakness (+4 damage from White Silver and Everwood)

Edit: Oh, and keep in mind Corrupted Goblins (i.e. Troglodytes) have the ability: "Shadow Walker: In any shadows, troglodytes gain the base level of invisibility at will. They cannot make any attacks while in this state." Why would they want to impersonate Goblins when they can be invisible?

Howard R Brandon III

Community Manager

AKA Colonel Alexander Wolfhaven

Echer'Naught Regional Command HQ